

… Artlantis is recognized as the fastest, most powerful solution for photo-realistic rendering and animation. Water A plain cursor is all you need to add movement to the Water shader, adding life to your 3D scenes with animated rivers, lakes, pools, seas, etc. Animation (Artlantis Studio) Clouds In an ongoing quest for realism, Artlantis Studio invites you to animate clouds by activating the wind’s parameters, the direction and speed of which you can choose in the heliodon inspector.

Based on an adaptation of photometric data of light sources, these lighting options can be completely customized: change the intensity, the color, the angle, the softness of shadows… Neon Shader The Neon shader has also been greatly improved both in terms of quality and rendering speed. Lights Fall-off Presets Artlantis 3 offers 9 different types of lighting accessible by a drop-down menu (Lights inspector). Complete Settings Pre-defined settings for both interior and exterior scenes make life easier for beginners, while more advanced users will appreciate the “Expert” interface, which allows them to personalize the radiosity settings. Abvent’s R&D team has paid special attention to the likeness between the preview and the final rendering. Exceptional Quality In general, the quality of the renderings has been greatly improved. No other product on the market matches Artlantis 3’s radiosity engine in rendering speed and precision. Radiosity This brand new rendering engine, developed especially for architecture, is faster and more accurate than ever before.

What’s more, this new function also allows you to present your various layout options from the same document. Visibility by View For greater ease of use and increased productivity, especially on large projects, hide the layers that might burden your work in preview (for example, 3D plants). Layer Import ArchiCAD users will appreciate this new feature, which, thanks to the ArchiCAD export plug-in, allows you to select the layers you want to export to Artlantis. Once you add new billboards or objects to your projects, you can have this placement done either automatically or manually. Automatic Placement The “default layer” function allows you to determine the destination layer for each type of media.

You can also add or remove your own layers. Layer Management Artlantis 3 has a new structure of layers: scene, objects, 3D plants, lamps, animated objects and billboards. ©Arturo Saavedra - Chile Layers The continuous development of media (currently several thousand) has focused our interest on their management, and on the handling of geometry in 3D scenes.
